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30 years ago, during a fateful summer, you and your fellow witch had the adventure of a lifetime together. One of you then went on to have many other awesome, if repetitive, quests; the other went home and settled into a happy, if uneventful, life in the big city. Now, all these years later, you meet for coffee. What will you talk about?

A game about nostalgia and regret for 2 players, originally published in in*die zine 5 (with Taylor Daigneault as an essential editor and Calvin Johns as a layout artist), then revisited by Nicolas Folliot and Kickstarted in February 2024.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorsCôme Martin, Nicolas Folliot
GenreRole Playing
Tagsdiceless, jdr, nostalgia, Two Player, witch

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Get this game and 49 more starting at $50.00
View bundle
Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

She Traveled - She Stayed.pdf 1.4 MB
She Traveled - She Stayed (A4 format).pdf 1.4 MB
Printing instructions for A4 format.pdf 2.7 MB

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Development log

Comments

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(+2)

Waow. L'invitation que tu nous lances avec ce jeu fait mouche chez moi. . J'aime les jeux taillés pour être joués à deux car on vit des moments forts. Encore plus lorsqu'il s'agit de retrouvaille de personnages ayant un passé un commun. Ta proposition de jeu est parfaite, l'univers dessiné par tes amorces entre magie et banalité tombe juste. Et j'avoue que pour le coup je ne boude pas mon plaisir de retrouver tes créations sur un format court pour lequel je suis plus dans ma zone de confort.

Merci Côme pour ce très beau jeu !

(+1)

Merci à toi pour ce commentaire qui me touche :)

(1 edit) (+2)

This is one of the sweetest and most beautiful games I've read in a while. I love the premise, but what really gets me is the incredibly intentional and gentle way it guides the players to have the conversation. I want to crawl into this game with a loved one and a nice pot of tea--and just wrap ourselves up in it.

I'm also in awe of the elegant simplicity in the flashback and imagination mechanics. What a powerful, effective, and yet gentle way to explore the complex emotions of the focus of the game. 12/10!

(+1)

I think that's one of the sweetest reviews I ever got about one of my games. Thank you SO MUCH <3